- #HOW TO INSTALL LOOT FOR SKYRIM SE HOW TO#
- #HOW TO INSTALL LOOT FOR SKYRIM SE MOD#
- #HOW TO INSTALL LOOT FOR SKYRIM SE MANUAL#
I'm pretty sure I have "Blues Skyrim" but the creator renamed it so that's why MO2 is detecting it as missing.
#HOW TO INSTALL LOOT FOR SKYRIM SE MOD#
I've made sure all plugins are enabled and all mods are installed with their masters except for the ones below because I can't find the appropriate mod that goes with it so maybe that could also be the issue. Do you guys know what I could have done wrong? I'm really new to messing with mods so it's probably something I did wrong. After doing that and relaunching I get the error I mentioned above. When I try launching Skyrim SE through Mod Organizer 2 I get the error "REL/Relocation.h(567): failed to open file"īefore this error I was getting the error "REL/Relocation.h(548): failed to open file" but I uninstalled and reinstalled the engine fixes and SKSE libraries. Hi guys I'm new here so hopefully this is the right place to post this. 17h modding today and 7 of those hours have been spent trying to get fnis to work with mo2 which insists on installing Fnis in a location that breaks it. nor can Fnis read it's own add ons when they are installed via MO2 The only thing that changed between the 3 was on the first two tried the first run with not patches ticked, the second with the top two patches ticked and the 3 one having encountered the error 2012 endlessly when trying to run it from MO2, i went directly to the folder where the tool was and ran it from location on try 3. it's not going directly to the directory files as Fnis likes, no it's going to some obscure location. only problem seems to be i 1: get the dreaded 2012 error code, or MO2s pathing is so crazy the program can not run at all :/ and i've found that MO2 is installing the mods in the most obscure of locations today.
#HOW TO INSTALL LOOT FOR SKYRIM SE HOW TO#
SArchiveToLoadInMemoryList=Skyrim - Animations.I am literally going insane trying to get Fnis to run in MO2, i've followed many guides that show you how to instal fnis via MO2. SResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa SResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa Check the "Warnings.txt" file for more information. Errors may occur during load or game play. SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Is there a know fix for this? Please help if you can! One found suggestion was to launch the game at least once with MO2, MO2 could not find my game.I did just move it on it so I opened settings and changed the file location for the skryimse.exe and launched the game then closed it and the above message still continues to show each time I try to use LOOT. After I uninstalled and moved the game LOOT created the error above. I had installed my game before looking into anything that had to do with how to get the mods and found I needed to move my game out of Programx86 file.
I've been absorbing knowledge for 2 days now, but not all sources recommend the same Procedural steps or file save locations.
#HOW TO INSTALL LOOT FOR SKYRIM SE MANUAL#
I'm new to modding and have been going through pages of google threads, youtube videos and now a step by step manual on MO2 setup at LoversLabs. : Game-specific settings could not be initialised: Cannot set the current game: the game with folder "Skyrim Special Edition" is not installed.